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NVIDIA GeForceTM FX Image Samples

The Dawn of Cinematic Computing

       
   
The NVIDIA GeForceFX GPU further closes the gap between what's possible in off-line movie rendering and real-time, interactive rendering. This "Dancing Ogre" is a real-time rendition of a movie originally created by Spellcraft Studios titled "Yeah! the movie". The fidelity of the characters in the scene (polygon counts, materials, and complexity of motion) are nearly indistinguishable from that of the original off-line rendered composition.
Special thanks to Spellcraft Studios (see www.yeahthemovie.de) for the use of their material to produce this demo.

Key Features:

Real-time adaptive subdivision surfaces - The Ogre model uses a surface mesh that varies in complexity based on proximity to the camera. You can see this subdivision easily in wire-frame mode.

Advanced Skin Shader - Using true Blinn bump mapping with a combination of color, bump, and specular texture maps.

Advanced lighting - Using shadow map shadows and object self occlusion.

Motion Blur - Using a velocity buffer to add a blur effect to the faster moving objects.

 

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