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GeForce FX 5700
Part Number: 128-A8-N335-TX
Graphics Inferno

The new GeForce FX 5700 steps up the definition of affordable graphics power with a blazing fast graphics engine, and advanced pixel shader technology, your games will play better than ever. Powered by the second generation NVIDIA CineFX™ 2.0 enginer with the industry's only true 128-bit precision processing, the GeForce FX 5700 is set to take the graphics world by storm.

Available: November 24, 2003

Spec
GeForce FX 5700

GeForce FX 5600

Core Clock Speed 425 MHz 325 MHz
Memory Clock Speed 550 MHz 500 MHz
Shader Engine CineFX 2.0 CineFX
AA Technology Intellisample HCT Intellisample
Memory Type DDR DDR
Memory Interface 128 Bit 128 Bit
Multi-Display Technology nView nView
Shadow Engine UltraShadow None


Key Features

CineFX 2.0 Engine

The second-generation CineFX 2.0 engine powers advanced pixel and vertex shader processing and true 128-bit color precision. Delivering double the floating-point pixel shader power of the previous CineFX engine, CineFX 2.0 produces a visible performance boost through its more efficient execution of pixel shader programs.

Intellisample HCT

Second-generation Intellisample technology delivers up to a 50-percent increase in compression efficiency for compressing color, texture, and z-data, and powers unprecedented visual quality for resolutions up to 1600 x 1280.

UltraShadow Technology

Powers the next-generation of complex, realistic shadow effects by accelerating shadow generation. Accurate shadows that effectively mimic reality without bogging down frame rates are one of the keys to more believable game environments.

GeForce FX: The way it's meant to be played

Game developers know that NVIDIA GPUs have the technology and features to power their 3D effects, and that's why on today's hottest games you will find the NVIDIA "The way it's meant to be played" seal. With a GeForce FX powering your games, you'll have the graphics processing power needed to unleash stunning 3D worlds and the most life-like character animations ever seen in interactive entertainment. So, shouldn't you be playing your games the way they're meant to be played?


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