The NVIDIA GeForceFX
GPU further closes the gap between what's possible in off-line movie
rendering and real-time, interactive rendering. This "Dancing
Ogre" is a real-time rendition of a movie originally created
by Spellcraft Studios titled "Yeah! the movie". The fidelity
of the characters in the scene (polygon counts, materials, and complexity
of motion) are nearly indistinguishable from that of the original
off-line rendered composition.
Special thanks to Spellcraft Studios (see www.yeahthemovie.de) for
the use of their material to produce this demo.
Key Features:
Real-time adaptive subdivision surfaces - The Ogre
model uses a surface mesh that varies in complexity based on proximity
to the camera. You can see this subdivision easily in wire-frame
mode.
Advanced Skin Shader - Using true
Blinn bump mapping with a combination of color, bump, and specular
texture maps.
Advanced lighting - Using shadow
map shadows and object self occlusion.
Motion
Blur - Using a velocity buffer to add a blur effect to
the faster moving objects.