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NVIDIA GeForceTM FX Image Samples

The Dawn of Cinematic Computing

       
   
Enter a world of imagination as two young boys stage their own "War of the Worlds" with props from their toy box. As budding young movie producers, they struggle to get their stage, props and camera settings just right. Cinematography brings on a whole new definition as they experiment with a lagging auto-focus and depth of field on their video camera. Even Orson Welles had to start somewhere…

Key Features:

Cinematic Camera Effects - Pixel shaders are used to simulate camera effects like depth of field and full-scene blurring from an auto-focus lens.

Realistic Material Shaders - Special pixel shaders add realism to the toy models in the scene. There is a special plastic shader for the tank, robot and other plastic models. A painted wood shader is used for the wood blocks, and a brushed metal shader for the flying saucer.

 

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