Gaze through
a portal at the passage of time as this 1950's era pickup truck shows
the ill effects of decades of neglect. Moving from its pristine condition
in 1950 to an old rust bucket of today, the power of the programmable
GeForce FX pixel engine blends a variety of material surface effects
into a single shader program. The combination of procedural and high-resolution
texture data creates a series of realistic surface treatments on the
paint, chrome, wood, and interior components of this old workhorse.
Key Feature:
Time-based Shaders - Each of the aging materials
has a single pixel shader associated with it. These shaders use a
variety of texture map inputs (color, bump, specular, reflection,
surface reflectivity, and reveal maps) to produce a seamless transition
of surface material effects over time.